


The main currency in this war torn nation is diamonds, so you always want to be on the lookout for the most sparkling payday. You stumble into a town with several key buildings and personalities, such as job board for taking on assignments from the rival factions in the country, a store where you can buy weapons and gear, a fortune teller, and a gambling range. If stabilizing the country happens to come out of you killing the Jackal, then that's just gravy. You have been betrayed and naturally want revenge. From there, you wake up in a fictional African country with a bad case of malaria. At the start of the game, you select a mercenary from a small stable. (This problem has plagued mobile since, what, Gladiator over WAP?) But scale them back and expect a solid run-and-gun actioner, and you'll find a bit to enjoy in this mission to hunt down an arms dealer named the Jackal. Now, if you go into Far Cry 2 on mobile with a poor attitude and a set of assumptions, you are bound to be disappointed. Far Cry 2 for mobile is a playable action game that replicates the scope of the console/PC game through a little bit of trickery.

But the amazing thing is that Gameloft once again delivers against expectations. Perfect source material for mobile, right? Surely that will fit on the smallest screen and still remain true to the source material. Far Cry 2 on the Xbox 360, PlayStation 3, and PC is a huge, open-world first-person shooter set in Africa where you try to put out the fires of a civil war. They come from an immense sense of freedom and the smug satisfaction of a well-executed battle plan.Gameloft seems to delight on attempting the ridiculous. The real joys of Far Cry 2 don’t come from gung-ho Rambo raids of enemy bases – although they’re certainly possible – or the sheer number of bad guys you’ve plastered by the end of a mission. It’s an intelligently designed game with the concept of thoughtful killing at its centre. While Far Cry 2 is certainly no Ikaruga or Mega Man style endurance test, its less lenient approach is a deliberate move with the aim of teaching you how to get the best out of it. While regenerating health, clueless enemies and a total disregard for the repercussions of death may have made a lot of recent shooters more accessible, they’ve also simplified them, stripping out some of the depth and replacing skill with perseverance. It’s just that it’s trying to craft a richer, more satisfying – and challenging – experience for you than a lot of games do. It’s not Far Cry 2’s fault that its opening hour is defined by repeated stabbing of the continue option. But it would be a huge mistake to turn away.
